Connecting you to the careers of tomorrow


The Digital Creators’ Challenge provided an opportunity for students aged 11-14 to work in teams to devise an innovative app idea to help solve a problem in their local community, for a chance to win £16,000 to spend on IT equipment. The challenge enabled pupils, including those from the most disadvantaged areas in England the chance to develop their digital skills, access engaging learning content and build their knowledge of digital careers. 



2020 Winners Announcement



Over 1350 students entered the competition from 99 schools across the UK. The challenge was supported by Depop CEO Maria Raga, who helped shortlist the entries in the earlier stages of the competition alongside over 100 Vodafone volunteers and judges. 


As we were unable to run our HQ finale for the students in our finalist teams, we have compiled a winners’ announcement video! Hear directly from our head judges on who has been crowned the winners of each category.


The Digital Creators’ Challenge 2020 winning schools by category were as follows:



Overall Winner category (£6000 in Technology)

Winner: Project B (Read Academy)

 

Runners up: (£1000 in Technology)

Health 365 (Woodford County High School)

CollabCar (Reading School)





Community Impact category (£2000 in Technology)

Winner: DyslexIcan (Gryffe High School)

 

Runners up: (£1000 in Technology)

Health 365 (Woodford County High School)

Jobs2Go (Appleton Academy)






Best Use of Tech category (£2000 in Technology)

Winner: Project B (Read Academy)

 

Runners up: (£1000 in Technology)

Community Central (Penrice Academy)

FOOD (Caludon Castle School)



How can I get involved? 


Whilst this competition is currently closed, why not use the lesson resources below to boost your students’ digital skills and introduce them to future careers in the exciting digital world of technology. The resources will guide teams of students (recommended aged 11-14), to design and create an app to improve lives in their community in as little as five lessons.


Never made an app before? Don’t worry! The resources provide all you need to guide your students through the app-building process. All content also links to real-world careers and along the way, and will help you to meet Gatsby Benchmark 2, 4, 5, 6.


Download everything you need from the bullets below:

Session 2: Identifying a problem to solve in your community

Session 3: Meeting the app-users’ needs

Session 5: Pitching your app solution!

Core resources: Check out these useful tools for all sessions

Additional follow-on activities: Further content if you’ve completed the basics


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